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PhysX basic understanding


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#1 greenzone   Members   -  Reputation: 672

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Posted 25 July 2012 - 02:09 PM

So i have been reading up on how to use this SDK and i would like to ask a simple question just to kind of concertize what I know.

This SDK simply does physics calculations for a scene and then it hands me a set of updated positions for each actor in the scene as it updates as the simulation is running. so i simply use this updated coordinates in place of those coordinates that i would normally use to move objects in the scene manually with out PhysX?
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#2 Fredericvo   Members   -  Reputation: 462

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Posted 25 July 2012 - 03:06 PM

I'm still a total noob on this topic but from what I read so far, yes, this seems to be how it works.




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