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Should I program in OpenGL


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#1 Jeff D   Members   -  Reputation: 122

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Posted 10 October 2001 - 05:42 AM

As of now I have started programming in C++. Right now I know all the loops, ifs, structures, references, pointers, class, and im starting to get into inheritence. With this amount of knowledge in C++ would it be wise to start opengl or directx or continue with my studies in C++? Thx, Jeff Desrosiers

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#2 Oluseyi   Staff Emeritus   -  Reputation: 1678

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Posted 10 October 2001 - 05:57 AM

Continue C++ a bit more and start learning the basic principles of computer graphics (an excellent, though math-heavy reference is Computer Graphics: Principles and Practice by Foley, Van Damme et al). By the time you have a firm grip on the principles, then you''ll be ready to use OGL/DX to their respective maximums.

#3 Reverse_Gecko   Members   -  Reputation: 122

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Posted 10 October 2001 - 05:59 AM

you should know everything u need to to start programming into opengl, but keep learning C++. Just be carefull and dont become like several people i know who dont know very much c++ and are trying to write quake 3.

#4 Jeff D   Members   -  Reputation: 122

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Posted 10 October 2001 - 06:01 AM

Thx a lot ill continue my learning in C++ and Ill look up that book also.



Thx,

Jeff Desrosiers

#5 benjamin bunny   GDNet+   -  Reputation: 838

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Posted 12 October 2001 - 02:52 PM

Programming is not really about how much C++ you know. Simple things such as classes and keywords etc are pretty easy to grasp. The real skill lies in actually problem solving, in other words, designing and implementing programs which do what you want them to do. If you can do this, you''re ready to learn OpenGL.

Using OpenGL itself is really pretty easy, dispite what l33t coders will tell you, but theres a fair bit of knowledge of the Win32 API required in order to set it up. If you want to get started with OpenGL without all the windows setup crap, use GLUT. I have some tuts on my web page which are pretty good (even if I do say so myself ).

www.elf-stone.com

#6 Null and Void   Moderators   -  Reputation: 1087

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Posted 12 October 2001 - 02:56 PM

quote:
Original post by benjamin bunny
If you want to get started with OpenGL without all the windows setup crap, use GLUT.


Or SDL. To be more accurate, you should probably said there's a fair amount of "OS specific" stuff instead of "Windows" stuff required. Other than that: I agree, many people never figure out that programming's not about the syntax it's about the algorithms.

[Resist Windows XP's Invasive Production Activation Technology!]

Edited by - Null and Void on October 12, 2001 9:56:55 PM




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