Should I program in OpenGL
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Posted 10 October 2001 - 05:42 AM
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Posted 10 October 2001 - 05:57 AM
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Posted 12 October 2001 - 02:52 PM
Using OpenGL itself is really pretty easy, dispite what l33t coders will tell you, but theres a fair bit of knowledge of the Win32 API required in order to set it up. If you want to get started with OpenGL without all the windows setup crap, use GLUT. I have some tuts on my web page which are pretty good (even if I do say so myself ).
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Posted 12 October 2001 - 02:56 PM
Original post by benjamin bunny
If you want to get started with OpenGL without all the windows setup crap, use GLUT.
Or SDL. To be more accurate, you should probably said there's a fair amount of "OS specific" stuff instead of "Windows" stuff required. Other than that: I agree, many people never figure out that programming's not about the syntax it's about the algorithms.
[Resist Windows XP's Invasive Production Activation Technology!]
Edited by - Null and Void on October 12, 2001 9:56:55 PM