I have designed a new force feedback hardware and want to make it compatible with popular games. (First person shooters).
I need to get the amount of damage when the avatar of the player get a damage. What are your suggestions?. I did it before for unreal engine with developing a mutator (small game plugin in UT). Please write down here your 3 most popular first person shooter game and your suggestion of how to develop code for this.
New force feedback device
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