HI folks,
I would like to create a small scale software 3D environment that would allow me to plot vertices and then process the vertices using precision maths. The idea being so that I could check results of various vertex processes and save results to a text file for instance, so that I can then load the test data into Direct X to see what the results are. The idea being that I could then go on to develop a library that might then be used along side Direct X.
But, I am not sure how to go about trying to create a software 3d Device.
Anyone have any ideas of a good place to start ?
2 replies to this topic
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#2 Members - Reputation: 339
Posted 26 July 2012 - 07:16 PM
you can also save the vertex processing of your directx hardware e.g. using steam out (DX10 feature).
So, to point you in the right start direction, what's the purpose of writing a software 3d device? is it for learning? for fun? is it rather just a tool for some work you want to get done? etc?
So, to point you in the right start direction, what's the purpose of writing a software 3d device? is it for learning? for fun? is it rather just a tool for some work you want to get done? etc?
#3 Members - Reputation: 148
Posted 30 July 2012 - 12:27 PM
Thanks for the reply,
I guess, I was trying to figure out how to do something and that is one of the idea's that turned up but a little later on, it turns out that I may well have found out how to do what I was trying to do, the solution being actually quite simple.
If it is the solution I shall post a link to the app on Gamedev when it is ready.
Thanks again.
I guess, I was trying to figure out how to do something and that is one of the idea's that turned up but a little later on, it turns out that I may well have found out how to do what I was trying to do, the solution being actually quite simple.
If it is the solution I shall post a link to the app on Gamedev when it is ready.
Thanks again.






