In multi-sampling, there's a sample count (which is the number of samples taken) and a sample quality. The question is, is a higher quality integer better or worse?
Thanks.
SampleDescription - Is high quality a low number or a high number?
Started by Narf the Mouse, Jul 26 2012 11:28 AM
3 replies to this topic
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#2 Moderators - Reputation: 5418
Posted 26 July 2012 - 12:03 PM
The "quality" setting lets you select from various MSAA modes that are specific to the hardware. They don't necessarily correspond to "higher quality". The most common example would probably be Nvidia's CSAA modes, which are selected via the quality setting. D3D10.1 also added standard MSAA sample patterns, which you access by specifying D3D10_STANDARD_MULTISAMPLE_PATTERN or D3D10_CENTER_MULTISAMPLE_PATTERN as the quality level.
#3 Members - Reputation: 305
Posted 26 July 2012 - 12:30 PM
...So they're not actually quality, they're patterns.The "quality" setting lets you select from various MSAA modes that are specific to the hardware. They don't necessarily correspond to "higher quality". The most common example would probably be Nvidia's CSAA modes, which are selected via the quality setting. D3D10.1 also added standard MSAA sample patterns, which you access by specifying D3D10_STANDARD_MULTISAMPLE_PATTERN or D3D10_CENTER_MULTISAMPLE_PATTERN as the quality level.
Wonderful.
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