#1 Members - Reputation: 118
Posted 26 July 2012 - 12:44 PM
What I need is multiplayer, graphics will be 2D, drag & drop, scrolling and zooming. Im gratefull for any tips you have.
#2 Members - Reputation: 1408
Posted 27 July 2012 - 03:59 AM
But I've only found tutorials for action games, none for turnbased multiplayer games.
It may be that the tutorial for action games gives you exactly the same information you want for turned based games (except possibly lower requirements on FPS). If not, please elaborate a little on what your requirements are.
#3 Members - Reputation: 118
Posted 27 July 2012 - 08:43 AM
Edited by mystd, 27 July 2012 - 09:00 AM.
#4 Members - Reputation: 3283
Posted 27 July 2012 - 09:43 AM
#5 Members - Reputation: 118
Posted 27 July 2012 - 09:57 AM
All 4 links redirekt to http://www.gamefromscratch.com/post/2012/07/13/JavaScript-Toddler-Game-Part-1-Hosting-a-cocos2D-app-in-Nodejs.aspx you should fix that ^^
Edited by mystd, 27 July 2012 - 10:05 AM.
#7 Members - Reputation: 118
Posted 30 July 2012 - 03:26 AM
#11 Members - Reputation: 118
Posted 30 July 2012 - 08:52 AM
I'm thinking about making the game 3D right off the bat, but my geometry is pretty rusty and wasn't the best anyway. I imagine it like just adding a z axis to everything, does it matter a lot coding wise, if I use cocos3D or glge? 3D models and animation or drawing 2D animation isn't the problem I know how to use blender, photoshop and co., my coding is the problematic part. Im also thinking of using a 3D engine but making the game 2D so in case I want to make it 3D I'll have it easier. Im still not sure if I should use cocos2D - 3D there are not much demos for it and the ones I used had performance issues.
Edited by mystd, 30 July 2012 - 09:37 AM.
#12 Members - Reputation: 118
Posted 01 August 2012 - 05:19 AM
Does cocos2D work well with an editor like tiled? (http://www.mapeditor.org)
I'm currently making a list pros and cons of all the engines I've found, Ill decide that way which one Ill use:
Cocos2D Pros: Free, Large community with lots of tutorials, has been around for a while
Impact: Pros: Editor, bunch of tutorials Cons: 100$
Construct 2: Pros: Almost no coding needed, lots of tutorials, price is 0 to way too much Cons: My coding will probably stay lousy
Isogenic engine: Pros: Intergrated multiplayer, built in mmo featue, Cons: very expensive, community is small
melon.js: Pros: free, uses tiled as map editor
I'm really having a hard time to choosing one...
Btw. The performance issue was mozillas fault not cocos.
Edited by mystd, 01 August 2012 - 07:20 AM.
#15 Members - Reputation: 1050
Posted 05 August 2012 - 03:32 AM
EDIT:
Firefox, chrome, safari (on OSX snow leopard and above only, off by default) and opera are the only desktop browsers supporting it.
Nokia N900, Blackberry PlayBook, Unstable builds of Firefox for Mobile and the Android version of Opera Mobile also support it.
Edited by 6677, 05 August 2012 - 03:38 AM.






