I am developing a 2D tile-based space shooter in XNA at the moment but I am running out of ideas.
I already did the Tile-Engine with some different types that I want to form "dungeons" or maze-like structures and a basic Light-System. I had something like heal or ammo refilling beams in mind. Also, you have two weapons, one with a lot of ammo and fast projectiles to defend yourself against flying enemies or auto-turrets, and another with very limited ammo and slow missiles but immense damage against structures (tiles).
My story idea was something like a planet's orbit is occupied with enemies and their space stations (the dungeons) and you are an elite pilot that has the task to defend his home against the occupying forces.
As I said, I'm running out of ideas:
-What is the goal of the game? Say "Kill X enemies in Y minutes" is boring.
-What structures do you have to destroy with your missiles?
-Are Items/Powerups a good idea?
Edit: -Do you have another cool idea I could add to my concept? I maybe want to extend my ideas with a home base/open world elements (procedural maps)/helping workers/resources, but I have no idea how they fit in my basic shooter. The absolute best thing at the end would be a game with no fixed levels.
I want the game to be fast and arcade-style when it's finished, but with a small story and long level duration, I pretty mixed up everything I guess, and I don't want to quit the project because I already did a lot as I said in the beginning.
I hope you are still free enough to give cool ideas, I'm still at a stage where I can change a lot of my concepts.
Edited by PhilObyte, 27 July 2012 - 08:33 AM.