Composer searching for games sequences to score for obtaining critical feedback
Members - Reputation: 108
Posted 27 July 2012 - 11:22 AM
Emiliano Imondi - Composer - www.wavecraftproject.com
Wavecraft Project - Music & Soundtracks
Email address: firstname.lastname@example.org
City: Rome - Italy
Crossbones+ - Reputation: 18116
Posted 28 July 2012 - 01:44 PM
You might want to cleanup that english a bit though as there's a few errors in there that makes it hard to understand.
Also, my 2 cents, as an audio designer, you should really target products that are nearing completion. They may be hard to find if you just toss this post on a forums. Rather, you should lurk project development threads and target specific people your could PM to contact them.
-=- My Articles -=-
Getting Games Done - Method and tools on how to start a hobby project and get it Done!
The Art of Enemy Design in Zelda: A Link to the Past - Reverse-engineering functional enemy design from applied example.
Retro Mortis - "RTS" - Article Series (4 Parts) on the history of RTS development (4th part finally released!!!)
Moderators - Reputation: 5220
Posted 30 July 2012 - 01:07 PM
I wanted propose to someone of you to post some game sequences so that I can score it in order to successively obtain some feedbacks about my work. I think this is the best way to build a supportive environment for growth and technical work.
Instead of asking a forum to provide game sequenes why not capture some footage on your own and score that to test your ability and methods as a video game composer. That way you'll have material faster and be able to test your skills more often without waiting for a team to provide you with game sequences.
Nate (AT) MadsenStudios (DOT) Com
Austin, TX USA
Moderators - Reputation: 7800
Posted 03 September 2012 - 10:59 AM