I am looking for online tutorials on learning advanced features of OpenGL ( found implemented in game engines ) that are available in the more recent versions - 3.2 - 3.3 and 4.0 - 4.2 and that are at par with what is available in the recent version of DirectX 11.
I have decided to skip OpenGL 2.0 version since it is at par with DirectX9 only and is almost 4 years old. What is your opinion on this ?
One more question - will the game created with OpenGL 3.0+ or OpenGL 4.0+ run on Windows XP ?
Edited by JuggernautDev, 28 July 2012 - 07:14 AM.