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Posted 28 July 2012 - 10:07 AM
Posted 06 August 2012 - 02:27 PM
Posted 07 August 2012 - 05:50 AM
Thinking back to the opening of Faust
If you're going to include difficulty levels I would advise severable difficulties for puzzles and combat. Allow the player to tailor their desired experience.
Yes, this is awesome, but how do you want to do it? Up to this day, no one has found an "MakeAwesomeRandomStory()" algorithm that I know of.
The purpose of the game will be to pursue the story of your party in a world where each play will offer truly new adventures and opportunities and a limitless evolution of your character.
Posted 07 August 2012 - 08:05 AM
Posted 08 August 2012 - 07:03 PM
Posted 09 August 2012 - 02:39 AM
Omae Wa Mou Shindeiru
Posted 09 August 2012 - 07:05 AM