Client side prediction from the Networking Example,
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Posted 28 July 2012 - 11:53 AM
I am trying to setup an authoritative server setup with client prediction for my fps game.
I am using the GraduallyStateUpdate.cs from the Networking Example. Overall it´s working but I the camera is jerking all the time, because the script does error correction nearly every frame.
This is really weird since both, the Server and the Client, run on the same computer...
Does anyone knows how to solve this issue?
I already tried to manipulate the parameters of the script but that doesnt change anything...
Thanks in advance!