Why Do you need to fund money to make a game
#2 Members - Reputation: 1551
Posted 28 July 2012 - 08:47 PM
Even for smaller titles, few people can design, code, and draw everything themselves. Typically, they have to hire others to draw and animate everything for them. that's the typical "budget" for many games.
---(Old Blog, still has good info): 2dGameMaking
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#3 Members - Reputation: 1804
Posted 28 July 2012 - 09:03 PM
#4 Moderators - Reputation: 4833
Posted 28 July 2012 - 09:24 PM
Why Do you need to fund money to make a game because I'm making a game and I'm confused about it
You don't need anybody else's money if you aren't going to hire anyone and you aren't going to spend money marketing and publishing your game.
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com
Please do not PM me. My email address is easy to find, but note that I do not give private advice.
#6 Members - Reputation: 3503
Posted 29 July 2012 - 01:03 AM
No one can tell you that.So how much money would a 2d side scrolling game cost to publish
It may be 0. It may be 50,000,000. It's up to you.
You have to pay for:
Equipment
Office lease
Employee Salaries / Wages
Software Licenses
Royalties
etc...
etc...
As far as publishing. That has different meanings, and different costs depending on what route you go, and what platforms you choose.
#7 Members - Reputation: 3708
Posted 29 July 2012 - 03:14 AM
Why Do you need to fund money to make a game because I'm making a game and I'm confused about it
Games are labor intensive and skilled developers/artists don't tend to work for free.
So how much money would a 2d side scrolling game cost to publish
Publishing a game doesn't necessarily cost anything, (services such as steam, Google Play, or Apples Appstore will sell your game for you if it is good enough) (They'll take a portion of the sale price though) and you can always sell it from your own website using for example paypal.
Making a game can cost anything from $0 (assuming you allready have a computer and are using free software) to several millions (There really is no upper limit).
The main cost during development is:
* salaries, skilled developers and artists don't normally work for free.
* software licenses, when people are payed for the time spent its worth spending quite alot of money on software that reduces the amount of time your staff has to spend.
Marketing a game can also cost quite alot of money. (again, no upper limit here really, if you want television ads on all major networks all around the world it will cost alot of money, if you're just gonna use a youtube video and get some of your blogger friends to write about your game you might be able to get away with $0)
The voices in my head may not be real, but they have some good ideas!
#8 Moderators - Reputation: 4833
Posted 29 July 2012 - 07:48 AM
So how much money would a 2d side scrolling game cost to publish
It depends. On what platform? Using what monetization method? Are you going to market it, or just fire and forget? Is it a social game?
Edited by Tom Sloper, 29 July 2012 - 07:51 AM.
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com
Please do not PM me. My email address is easy to find, but note that I do not give private advice.
#9 Members - Reputation: 148
Posted 29 July 2012 - 12:28 PM
#11 Members - Reputation: 901
Posted 29 July 2012 - 07:52 PM
Assume you're going to make your game fulltime on your own.
How much do you expect to spend on food? lodging? etc
If this is your only job (working on your game) you would need to pay yourself a salary if only to survive the development.
Yep that pretty much sums it up. Even the indie needs to eat and sleep in a warm place. So therefore any game will need money in order to be produced. AAA level programmers also need to pay their bills and so do you
Case 1: you work 40 hours at a firm and earn a salary.
Case 2: you work 20 hours at a firm and work 20 hours on your own game.
In case 2 you lost halve the income(at least in hours as tax will affect this outcome too).
In case 1 you might be too tired after work to work on your game or perhaps not but then you might also have a family and there if you work on your game in your spare time you give up the time you could have spent together with your family.
The lesson here is that "People Face Tradeoffs." and nothing is really for free as all actions will make you give up something.
Therefore it cost money/time/resources to produce a game of any size no matter if it is a AAA title or an indie title.
Also have a look at this link: http://www.slembeck.ch/principles.html
"The only thing that interferes with my learning is my education"
Albert Einstein
"It is a miracle that curiosity survives formal education"
Albert Einstein
#13 Members - Reputation: 105
Posted 30 July 2012 - 07:13 AM
1 - Speeds the process up
2 - Improves the quality of the game
3 - Improves publicity and as a result sales - hopefully!
Obviously there are lots of exceptions and I am sure there are very successful indie games out there...
The way I see it the more passionate you are about your idea, the less obstacle money is going to be.
#14 Members - Reputation: 785
Posted 30 July 2012 - 07:54 AM
Why Do you need to fund money to make a game because I'm making a game and I'm confused about it
1. The best to allay your confusion is to simply try and make a game.
2. If you make the game in Flash, using free graphics/music and publish in through flash portals, it can be free.






