Storyline or No Storyline
Members - Reputation: 101
Posted 29 July 2012 - 12:27 AM
Thanks please post your thoughts blew
And the only reason I don't want post what the game is about so no one will
Members - Reputation: 731
Posted 29 July 2012 - 01:12 AM
Moderators - Reputation: 6732
Posted 29 July 2012 - 01:10 PM
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
Members - Reputation: 1672
Posted 29 July 2012 - 07:35 PM
Play test, play test, play test! You will know right away as you play through if bringing story to the art and code is required. Good question though. This is an important topic because so many games rely on weak tea story instead of getting really creative with game design elements. This is where you're game should shine. Fun first!
Members - Reputation: 1054
Posted 01 August 2012 - 01:21 PM
Members - Reputation: 334
Posted 02 August 2012 - 12:00 PM
Life in the Dorms -- comedic point-and-click adventure game out now for Xbox Live Indie Games!
My portfolio: http://paulfranzen.wordpress.com/
Members - Reputation: 108
Posted 08 August 2012 - 11:58 AM
The Legend of Zelda is a great example of this, but a better one is Super Mario Bros and the NES mario games. Look up the instruction booklets if you don't believe me.
There's also the NES game Metroid.
The Metroid series didn't really have an in-game storyline until Super Metroid. It didn't have the modern cutscenes with text that give games a continuing story until Metroid Fusion.
Edited by thatoneprogrammer, 08 August 2012 - 12:08 PM.
Members - Reputation: 174
Posted 08 August 2012 - 02:31 PM
If you don't care about money, then do whatever you want. If writing is hard, who cares? It's your excuse to become a better writer, or at least figure out if that sort of game development is for you.