I am currently working on a project for university and I have a couple of questions regarding collision detection. I am trying to change the A* algorithm so that instead of walking around obstacles it will be able to jump over the ones that can be jumped over. If you can't answer all the questions then please atleast answer the ones you know, it would help me greatly. Ok so here are the questions:
How is collision detection usually processed in games, do the objects all have bounding boxes for quick checks and more complex shapes for more accurate collision detection?
How do you check for collision with terrain, things like steep hills or a terrain wall?
How do you check for collision against invisible walls, are those just simple if < or > statements?
I need to know those things because if I am going to integrate the jumping ability into the pathfinding algorithm I need to check the trajectory of the jump so that the character doesn't collide with anything. Possible obstacles include holes, small objects, high objects, thin walls and obstacles on the jumping path.
Since I have no experience in writing AAA games I would really appreciate any information on how collision detection is done in those games so that I can make my project as professional as possible.
Thank you for your time






