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Stock audio libraries and advertisement


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#1 Jonah-B   Members   -  Reputation: 169

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Posted 29 July 2012 - 04:00 PM

Hello! I'm a rare poster here, but I thought this would be a good place for a discussion that I wanted to have.

A couple of months ago I started selling some stock tracks through Audio Jungle. I've been told that AJ sells for relatively low prices, but their high popularity generally means more sales. They're selling my stuff and giving me fifty percent of the profits, and so far I've sold around $160 worth of music. It's far from paying my bills, but I'm doing it for the experience more than anything. I've found that it's encouraging me to record more and improve the quality of my work. I've really become addicted to the whole thing because this is the first time I've ever made any profit from my work. It's nice to think that my music is finally reaching a level of production quality that allows it to be commercially viable. I'm hoping to work my way into doing hired work, but I'm not sure if I'm ready to make that leap just yet. For now I'm going to focus on the stock audio thing and see just how far I can take it.

As much as I love AJ and it's wonderful community, I'm beginning to wonder if it's the wrong place for my style. The majority of it's buyers seem to be looking for a corporate advertising kind of sound. My influences are more on the side of game soundtracks. Perhaps I would reach my audience better if I switched to a place that was more geared for my kind of style? Are there any stock audio libraries in the vien of AJ that specialize in game audio? Have you had any luck with them? Would you recommend switching?

Maybe I'm relying too much on AJ to sell my stuff for me. I would love to be able to reach out to game developers and point them to my AJ profile, but I'm just not convinced that it works that way. When a game developer needs to buy a stock track I'm sure that they have some specific places that they look. Those are the places that I want to be. Unfortunately, I don't know where those places are!

Any advice or discussion would be awesome! I'm still new to the whole idea of stock audio and I want to know what my options are! Here are a few of my AJ tracks in case you're wanting to know just what I mean when I refer to my style of music.

"Spring Step"

http://audiojungle.net/item/spring-step/2616696?WT.ac=portfolio_item&WT.seg_1=portfolio_item&WT.z_author=Jonah-B&ref=Jonah-B

"Nutz and Boltz"

http://audiojungle.net/item/nutz-and-boltz/2327503?WT.ac=portfolio_item&WT.seg_1=portfolio_item&WT.z_author=Jonah-B&ref=Jonah-B

"Rain Temple"

http://audiojungle.net/item/rain-temple/2346996?WT.ac=portfolio_item&WT.seg_1=portfolio_item&WT.z_author=Jonah-B&ref=Jonah-B

Thanks!

JB-Audio: Quality sound design for your video games and films

Check out my latest project! Specter, an original soundtrack

http://jonahsmusic.leadhoster.com/index.php?sel=01Game%20Soundtracks/Specter#content

 


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#2 CRFaithMusic   Crossbones+   -  Reputation: 1042

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Posted 29 July 2012 - 04:26 PM

Try this site http://www.indiegamemusic.com/index.php ... You have to organize your own payment but I recommend it.
With this site I have been asked several times to do whole games for the developers and this is only in a short time since I started game music dev (about 6 months)
I find that its better to work out a contract with the developers then to sell it through a third party.

Hope you find this helpful,
Caleb Faith

#3 Jonah-B   Members   -  Reputation: 169

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Posted 29 July 2012 - 04:55 PM

That site looks like it might be exactly what I need! Since they don't sell licenses I suppose I could just use it to point game developer's to my tracks on AJ. If it has a good enough effect on my sales then I'll have a look at selling the licenses myself to avoid loosing the fifty percent. I'll have to do some reading about selling licenses though. How does one go about this? Would I just set up, say, a pay pal account then when a developer pays email them the file with some kind of license document?

JB-Audio: Quality sound design for your video games and films

Check out my latest project! Specter, an original soundtrack

http://jonahsmusic.leadhoster.com/index.php?sel=01Game%20Soundtracks/Specter#content

 


#4 CRFaithMusic   Crossbones+   -  Reputation: 1042

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Posted 30 July 2012 - 06:14 PM

How does one go about this? Would I just set up, say, a pay pal account then when a developer pays email them the file with some kind of license document?


Thats normally the best way to do it :) You should always have a contract if you are selling it yourself ... here is a good sample contract (I normally just use this and alter it slightly to suit my conditions) http://www.filmmusicmag.com/kb/questions/1/

Caleb Faith

#5 jefferytitan   Crossbones+   -  Reputation: 2041

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Posted 30 July 2012 - 06:22 PM

Good luck with licensing your work! I listened to your track Rain Temple (I nearly called it Audio Jungle due to the subliminal effect of the Audio Jungle overlay on the song), I enjoyed it.

#6 Jonah-B   Members   -  Reputation: 169

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Posted 31 July 2012 - 11:15 AM

@CalebFaithMusic - Thank you so much for all of your help! I'm thinking about doing the licensing myself now.

@JefferyTitan - Thank you! I'm glad you enjoyed it. Sorry you had to have that annoying watermark imprinted into your brain :D

JB-Audio: Quality sound design for your video games and films

Check out my latest project! Specter, an original soundtrack

http://jonahsmusic.leadhoster.com/index.php?sel=01Game%20Soundtracks/Specter#content

 





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