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Posted 30 July 2012 - 02:30 AM
Posted 30 July 2012 - 03:18 PM
Posted 30 July 2012 - 04:48 PM
Posted 31 July 2012 - 12:45 AM
Edited by Meltac, 31 July 2012 - 12:47 AM.
Posted 31 July 2012 - 01:00 AM
That's going to make it very hard/computationally-expensive then... Usually you want to get an artist to paint some smoke/dust textures in advance, or run an expensive volumetric simulation in advance and render it to textures.
I don't have access to any additional textures from that particular shader
Posted 31 July 2012 - 07:07 AM
Posted 31 July 2012 - 07:19 AM
I wasn't saying that it will be hard without volumetrics or particles -- but that it will be hard without textures.
instead of just repeatedly telling me what I already know - that you "normally" would do this by some volumetric or particle-wise approach and that it won't be easy without
Posted 31 July 2012 - 08:44 AM
Where does this restriction come from? Are you modding an existing game or something?
Edited by Meltac, 31 July 2012 - 08:45 AM.