Posted 01 August 2012 - 11:30 AM
Is it possible to scan ALL available axes and just dump them into a Vector2 to make it easier to read from them?
I'm currently messing around with SlimDX's DirectInput for my XNA game with my own device. The device has 4 axes (for some reason Joystick. Capabilities.AxesCount gives 6, any idea why?) and I can access 3 of the 4 by using the .X, .Y and .Z properties of the JoystickState. How would I go about using the 4th axis as well?