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Posted 01 August 2012 - 12:33 PM
Posted 02 August 2012 - 01:26 AM
Posted 03 August 2012 - 01:04 PM
This is not possible because all rendering has to happen within the thread of the OpenGL context. First you need to ensure that the access to the data received from the network thread happens in a synchronised way. Otherwise all kinds of funny effects may occur due to concurrency issues.
so is there way to make moving objects in real time, and if possible draw them from that thread instead of glutDisplayFunc
Posted 04 August 2012 - 03:24 PM
Edited by vir2007, 04 August 2012 - 03:26 PM.