I found interesting method about detecting on which side of cube user clicked:
But i don't understand it fully.
Also i don't get it, to which corner (?) for example (100,0,0) or (0,0,100) belongs.
If somebody understands it, what he said or how are the bounds calculated, then please explain.
I have same cube size 1x1x1. But im in OpenGL, not XNA, if that matters.
I would like to try out this but i don't understand it.
A pic would help also.
Thanks in advance.
Edited by BytePtr, 01 August 2012 - 04:19 PM.