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Scenario Adaotation


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#1 somic723   Members   -  Reputation: 140

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Posted 02 August 2012 - 11:25 AM

Hi guys
I want to implement an adaptable scenario in a serious game. I have found my algorithm but I don't know how I should implement it.
I'm already behind my schedule and I want to do this in 4 or 5 month, how can I do it and where should I start?
Should I create a game from scratch? Or can I use a pre-created serious game?

Edited by somic723, 02 August 2012 - 11:40 AM.

Don't give up!!!

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#2 IADaveMark   Moderators   -  Reputation: 2645

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Posted 02 August 2012 - 08:01 PM

Not even remotely enough information about you, your algorithm, or the project for anyone to advise you on this.
Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC

Professional consultant on game AI, mathematical modeling, simulation modeling
Co-advisor of the GDC AI Summit
Co-founder of the AI Game Programmers Guild
Author of the book, Behavioral Mathematics for Game AI

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IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play

"Reducing the world to mathematical equations!"

#3 jefferytitan   Crossbones+   -  Reputation: 2426

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Posted 02 August 2012 - 08:27 PM

As Dave Mark said. Our answers would be wildly different depending upon whether your "serious game" involves truck driving, nuclear reactor safety, oil spill recovery, etc. In broad terms, the closer the actual activities involved in the serious game are to traditional game activities (e.g. moving a character with mouse/keys, picking up/putting down objects, etc), the more likely that you'd be able to find an existing product or framework with a good fit. If the algorithm is the main problem, why not ask about the algorithm first? If someone can help you solve it a custom solution may be the best way to go.

#4 somic723   Members   -  Reputation: 140

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Posted 03 August 2012 - 12:44 AM

The game can be a simple 2D game. I work with XNA to create the game. My game's scenario should adapt itself to the history of player's actions within the game and current game world state.I want to use Drools Rule Engine in order to capture player's actions and use them for adaptation, but I don't know how should I do that. How could I use this rule engine in Microsoft XNA?
Don't give up!!!

#5 jefferytitan   Crossbones+   -  Reputation: 2426

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Posted 03 August 2012 - 02:23 AM

Okay, I have no experience with Drools, but I can look things up. Are you wondering how to integrate Drools with .NET, or how to use Drools itself?

You can get Drools for .net from:
http://droolsdotnet.codehaus.org/

You can see code examples of accessing Drools from .net at he below in section 3:
http://droolsdotnet.codehaus.org/Drools.Net+-+3.0+User+and+Installation+Guide

#6 somic723   Members   -  Reputation: 140

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Posted 03 August 2012 - 03:34 AM

I have some documents for working with Drools. But I didn't know how to integrate it with .NET.
I thinks that's what I need!
thanks so muchPosted Image
Don't give up!!!




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