I don't know why but dx10 always give me back a false result when I try to create buffer, in this case a constantbuffer.
[source lang="cpp"]struct SPSSSAOPerFrameBuffer{ float m_sample_rad; float m_scale; float m_intensity; float m_bias; float m_screen_size_x; float m_screen_size_y; float m_random_size;};ID3D10Buffer* g_pPSSSAOPerFrameBuffer = 0;D3D10_BUFFER_DESC PSSSAOPerFrameBufferDesciptor;PSPerFrameBufferDesciptor.ByteWidth = sizeof(SPSSSAOPerFrameBuffer);PSPerFrameBufferDesciptor.Usage = D3D10_USAGE_DYNAMIC;PSPerFrameBufferDesciptor.BindFlags = D3D10_BIND_CONSTANT_BUFFER;PSPerFrameBufferDesciptor.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE; PSPerFrameBufferDesciptor.MiscFlags = 0;Result = g_pDevice->CreateBuffer(&PSSSAOPerFrameBufferDesciptor, 0, &g_pPSSSAOPerFrameBuffer);if (Result != S_OK){ return false;}[/source]
I'm getting back, in Result, the value E_INVALIDARG.
And thats the constantbuffer in hlsl.
[source lang="cpp"]cbuffer CBPSSSAOPerFrameBuffer{ float1 m_sample_rad; float1 m_scale; float1 m_intensity; float1 m_bias; float1 m_screen_size_x; float1 m_screen_size_y; float1 m_random_size;};[/source]
Before you think I'm just too lazy to find a solution, I've already read the part for constantbuffers in the msdn (http://msdn.microsoft.com/en-us/library/windows/desktop/bb205130(v=vs.85).aspx#Create_a_Constant_Buffer)
And they are doing exactly the same. I really don't know what I'm doing wrong
I hope somebody can help me, thx so far.






