When doing additive blending of two separate animations that run at the same time, should any unused bones of one animation simply remain in the bindpose?
For instance when blending a shooting animation with a running animation, should the shooting animations lower body remain in the bindpose?
Additive blending of animations
1 reply to this topic
Members - Reputation: 510
Posted 02 August 2012 - 09:24 PM
I suppose it depends on how you're doing the blending. I would expect that the bones used for running (lower body) are the only ones you want to "blend" into the final animation. Same thing goes for the upper body for the shooting animation. In that case, you can leave the unused portion of each animation in whatever pose it was in prior (most likely bind, but could be anything really) since they won't contribute anything to your blend equation anyway.