Are you aware of any algorithm that renders a sparse binary volume.
The reason I want this volume to be binary and sparse is that, I want to use it to represent a very fine model (large). I want the rendering result to be just like a polygonal surface with tiny details.
Also, I hope this volume can be dynamic, so I can change it anytime and recreate the sparse representation in an efficient way. I did some search, only found this interesting article: http://http.developer.nvidia.com/GPUGems3/gpugems3_ch01.html
I'm wondering if there are other researches I have missed.
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