Jump to content

  • Log In with Google      Sign In   
  • Create Account

Efficient way to render binary sparse volume


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
No replies to this topic

#1 billconan   Members   -  Reputation: 200

Like
0Likes
Like

Posted 02 August 2012 - 05:28 PM

Hello guys,

Are you aware of any algorithm that renders a sparse binary volume.

The reason I want this volume to be binary and sparse is that, I want to use it to represent a very fine model (large). I want the rendering result to be just like a polygonal surface with tiny details.

Also, I hope this volume can be dynamic, so I can change it anytime and recreate the sparse representation in an efficient way. I did some search, only found this interesting article: http://http.developer.nvidia.com/GPUGems3/gpugems3_ch01.html

I'm wondering if there are other researches I have missed.

Thanks,

Sponsor:



Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS