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Posted 02 August 2012 - 11:38 PM
Posted 03 August 2012 - 12:40 AM
That is true, but the major drawback is, that block buster games have huge marketing budgets, I wouldn't be supprised if these budgets are on par with the development budgets.
Building Up the Anticapation of when the next release of their block buster game. Making their audience get so excited that when they release it - boom the sales go out the roof!
Posted 03 August 2012 - 12:44 AM
Posted 07 August 2012 - 12:33 PM
I'm sure every has sat down with themselves and thought hard what they want to be and what they want to do. I dropped out of Arts of Insitute of Pittsburg because I love programming! Additionally, I love self-learning! I look in the mirror of myself and I feel I am assertive, strong and great leadership qualities. So upon thinking of all these traits and my love thrill for programming...Ultimately I have decided to want to develop games as a company. Long ago before this idea jumped out, I read alot of marketing strategies just for fun. Perhaps the interest in public relations, marketing and leadership comes in hand.
Through out my life, people would say I couldn't do this - what happened? I did it! People thought when I lived in Illinois that I was absolutely crazy for going to meet my future wife, even when I was homeless the homeless people would tear me down....Here I am, comfortable typing away to great people on thsi forum with new friends that I've met in conneticut. I use to a paranormal researcher about three years ago with a team in Illinois. Why not now? Well basically the team in Connecticut fell apart after car crash.
So, the question isn't just - "Well, what about Walmart or Target or Bestbuy? like my parents-in-law suggest....It's simple and it may be crazy and obsurd....Because there's something in life that has provided me the tools for today and my future.
So, starting my game development studio won't be easy at all - alot of thought process will have to take place. On my spare time when I'm not editing my engine - I play video games; analyze the structures of what makes a game exciting and fun. What makes it horrible and such. Alot of my times, I get these thoughts too advanced for myself in this moment and as you may have seen I get excited. Heck, I get excited over the small stuff because you gotta admit, when overcoming a hard issue it's pretty rewarding, right?
Additionally, I'm analyzing successful game companies seeing how they keep their precious product in suspense. Building Up the Anticapation of when the next release of their block buster game. Making their audience get so excited that when they release it - boom the sales go out the roof!
I think I am preparation stages now - is there any more to give thought into?