How would I go around simulating multiple (50+ or more clients) connecting to a game server I made for testing purposed. I also want to artificially add latency.
Replies are appreciated, thanks.
Simlulating Many Clients
Started by Xanather, Aug 04 2012 10:19 PM
4 replies to this topic
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Posted 05 August 2012 - 01:42 AM
I have a related problem. I have thought about headless clients too. What is a good approach to writing one, given that the lack of user input will change behaviour? Just test idle behaviour? Test with scripted user input? Test by recording a real session with a user and replay it on multiple headless clients?
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Posted 06 August 2012 - 12:55 PM
I have a related problem. I have thought about headless clients too. What is a good approach to writing one, given that the lack of user input will change behaviour? Just test idle behaviour? Test with scripted user input? Test by recording a real session with a user and replay it on multiple headless clients?
Yes, yes, and yes.
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