Simlulating Many Clients

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3 comments, last by hplus0603 11 years, 8 months ago
How would I go around simulating multiple (50+ or more clients) connecting to a game server I made for testing purposed. I also want to artificially add latency.

Replies are appreciated, thanks.
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You build a headless client (ideally that runs on UNIX) and start up many copies of it.
You can add latency with tools like "netem."
enum Bool { True, False, FileNotFound };
I have a related problem. I have thought about headless clients too. What is a good approach to writing one, given that the lack of user input will change behaviour? Just test idle behaviour? Test with scripted user input? Test by recording a real session with a user and replay it on multiple headless clients?
Ok thanks :)

I have a related problem. I have thought about headless clients too. What is a good approach to writing one, given that the lack of user input will change behaviour? Just test idle behaviour? Test with scripted user input? Test by recording a real session with a user and replay it on multiple headless clients?


Yes, yes, and yes.
enum Bool { True, False, FileNotFound };

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