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Posted 05 August 2012 - 05:11 AM
Posted 05 August 2012 - 06:14 AM
Posted 06 August 2012 - 01:29 PM
Posted 08 August 2012 - 09:39 AM
My perspective is that the objectives should be somewhat clear, but it's fine for the motivations and the "truth" of the situation to be ambiguous
-=- My Articles -=-
Getting Games Done - Method and tools on how to start a hobby project and get it Done!
The Art of Enemy Design in Zelda: A Link to the Past - Reverse-engineering functional enemy design from applied example.
Retro Mortis - "RTS" - Article Series (4 Parts) on the history of RTS development (4th part finally released!!!)
Posted 08 August 2012 - 11:41 AM
Life in the Dorms -- comedic point-and-click adventure game out now for Xbox Live Indie Games!
My portfolio: http://paulfranzen.wordpress.com/
Posted 08 August 2012 - 11:47 AM
That's already been done in the most recent Sam and Max season from TellTaleGames called The Devil's Playhouse. There are two different polar-opposite endings for the last episode in the season(based on how you reason with the main antagonist) that could make a big difference for the next season.
Would you consider a plot line where the conclusion is open to interpretation and your actions could have two polar-opposite justifications and implications a plot that can become a success?
Posted 16 August 2012 - 07:52 AM