Jump to content
Posted 05 August 2012 - 07:53 AM
Posted 06 August 2012 - 01:02 AM
I don't see it either.
I don't see in what way using SVG's would increase productivity at all or how that tool would help
Posted 17 August 2012 - 09:54 PM
Posted 17 August 2012 - 11:07 PM
There's a new online ... tool that allows users to upload photos...
Customarily it is polite to not beat around the bush, but to openly admit you made (or helped make) the tool.
It is believed [by whom?] that this online tool will help game developers create their animations faster once they learn how to use this tool.
That's a pretty extreme claim. I can knock 50% off my programming, music composing, drawing, scripting, and level design by using your art program?
Additional animation attributes will be added soon. I think that within 6-8 months you will be able to knock out at least 50% of your development time.
Edited by Servant of the Lord, 17 August 2012 - 11:38 PM.
Posted 18 August 2012 - 02:56 AM
Posted 28 August 2012 - 10:16 PM
Posted 28 August 2012 - 10:57 PM
Posted 28 August 2012 - 11:57 PM
For those of you who don't know, SVG is capable of being extremely interactive with a user. You can't get that kind of interaction in Flash.
Edited by Nypyren, 28 August 2012 - 11:59 PM.
Posted 29 August 2012 - 01:53 AM
Err, what? I use Inkscape all the time, it has standard RGB/CMYK color and transparency like pretty much every other graphics program out there.
@6677 Inkscape limits you to 64 colors and at their best, 256 poor colors.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
Posted 29 August 2012 - 02:45 AM
Posted 29 August 2012 - 02:51 AM
Sure, that may or may not be true, but before that's even relevant you need to convince us that animating SVG photographs is something we actually want to do. Game developers have existing tools and processes that are very efficient and effective -- what are the benefits of switching to your technology?
Please name one product that lets anybody animate SVG photographs online.
- Jason Astle-Adams.
Posted 29 August 2012 - 06:54 AM
That might be true, but you are clearly with the company responsible for marketing the tool, which is pretty much the same thing. Once again you are being deceptive.
BTW--I didn't make,nor help make, the tool.
Edited by solipcoder, 29 August 2012 - 06:55 AM.
Posted 29 August 2012 - 08:31 AM
Edited by Olof Hedman, 29 August 2012 - 03:10 PM.
Posted 29 August 2012 - 05:00 PM
Posted 30 August 2012 - 05:44 AM
I'm sorry for the misunderstanding and causing anybody to thing I was trying to be anything but my intent, which was (1) as the title said, "Anybody develop (or interested in developing) games using SVG, Scalable Vector Graphics?", and (2) consider trying out this animation tool (guys its free, it's in Pre-Launch), and (3) I was looking for professional game developer feedback about SVG games. I didn't see the problem with asking.
Pre-launch of what, your tool? which you still haven't explained why or how it's going to better than current offerings on the market, you've made inflated claims without backing any of it up.
Please remember this is a Pre-Launch product, warts and all (did I again mention it's free?). Our animation code is open-sourced as well. I'm not trying to sell a product.
no one has even mentioned, or cared abut file sizes at the moment, instead, we are asking questions about why it's better, which you are completely avoiding.
Our file sizes are larger than you want at this time; however, when we release our core technology in about 6-8 months we will make SVG several times smaller than JPEG in file size and yet retain better than JPEG quality. I will leave you guys alone until that time comes; but, in the mean time there will be some game developer who will gain early-adopter advantages and I'm pretty sure of a few who won't fall in that category.
the browser can animate sprites in the same manor that animating swg vector graphics give you, the only advantage to using vector graphics, is that in some cases, the animations can be more of a deforming/forming animation to a targeted image easier, but that's only suitable for if you are trying to achieve that particular effect/animation.
To pick up on what Olof said about sprites, here is where we are headed...
We create the sprite inside the blitter , and we believe that would give you the ability to take real world data and put it into a sprite. The browser would be the animation engine.
first of all, you expect the user to go through the length of uploading an image just for an ad, or worse, invade their privacy and use a webcam to grab an image of them. then, your going to decode that image, and somehow figure out the person's body shape to create a bunch of hinged points, and bone's with those hinges, and finally your going to then be able to animate this created avatar of the person, on demand, on their PC. forget about advertsing, you've created a very advance piece of software, you'd be better off targeting kinect, since what your talking about is essentially doing what kinect does, but from just a color image off a webcam(or even potentially a high-quality image).
SVG, HTML5, and advertising example: A user-targeted ad could let the user surf a wave at a resort beach, or sail a boat, drive a car, or sit in a movie theatre and view a movie trailor. A website user could be reading an article on the top 10 sports cars and a small vectorized sports car comes across the text and stops. The user could interact with that car by opening the hood or trunk. They could honk the horn or open the door. The developer could even give them the opportunity to upload a photo of himself, be turned into vector with hinge points, set in the car and drive off the screen. With SVG and HTML5 we can offer SVG responsiveness so the user can interact in ways that we don't think are possible today.
you haven't thrown anything out their, your making wild claims, and i've yet to see where the payoff is for a developer, you are being burned at the stake, because honestly, this sounds like an infomercial from a late-night off the air channel.
Okay, okay, I'm not asking to be tied on a stake and burned. I'm just throwing some things out there that can soon be possible with animated SVG within the next 6-8 months. If I've insulted some of you, please accept my apologies. Insulting, degrading, misleading, or trickng a bunch of experts is far from my intention. I'm just trying to open minds up to some possibilities.
some dev's use SVG's to contain their images, but you haven't made any case for why your system is better for Games. photo-realistic images are very rarely used in games, and are generally completly unnessary. so why your leading with that on a site dedicated to game development is beyond me.
My hope in creating the topic was for feedback and interaction on the use of, or potential use of SVG in animating games (not sales...did I mention our product is free??). Our animation tool is open-sourced with via Berkeley licensing.
Thank you for your comments and feedback just the same everybody. Perhaps we can converse again in the future on a more enjoyable note for all.
Posted 31 August 2012 - 12:36 AM
- Jason Astle-Adams.