@6677 Inkscape limits you to 64 colors and at their best, 256 poor colors.
Err, what? I use Inkscape all the time, it has standard RGB/CMYK color and transparency like pretty much every other graphics program out there.
@6677 Inkscape limits you to 64 colors and at their best, 256 poor colors.
Please name one product that lets anybody animate SVG photographs online.
That might be true, but you are clearly with the company responsible for marketing the tool, which is pretty much the same thing. Once again you are being deceptive.
BTW--I didn't make,nor help make, the tool.
Hi Everyone,
I'm sorry for the misunderstanding and causing anybody to thing I was trying to be anything but my intent, which was (1) as the title said, "Anybody develop (or interested in developing) games using SVG, Scalable Vector Graphics?", and (2) consider trying out this animation tool (guys its free, it's in Pre-Launch), and (3) I was looking for professional game developer feedback about SVG games. I didn't see the problem with asking.
Please remember this is a Pre-Launch product, warts and all (did I again mention it's free?). Our animation code is open-sourced as well. I'm not trying to sell a product.
Our file sizes are larger than you want at this time; however, when we release our core technology in about 6-8 months we will make SVG several times smaller than JPEG in file size and yet retain better than JPEG quality. I will leave you guys alone until that time comes; but, in the mean time there will be some game developer who will gain early-adopter advantages and I'm pretty sure of a few who won't fall in that category.
To pick up on what Olof said about sprites, here is where we are headed...
We create the sprite inside the blitter , and we believe that would give you the ability to take real world data and put it into a sprite. The browser would be the animation engine.
SVG, HTML5, and advertising example: A user-targeted ad could let the user surf a wave at a resort beach, or sail a boat, drive a car, or sit in a movie theatre and view a movie trailor. A website user could be reading an article on the top 10 sports cars and a small vectorized sports car comes across the text and stops. The user could interact with that car by opening the hood or trunk. They could honk the horn or open the door. The developer could even give them the opportunity to upload a photo of himself, be turned into vector with hinge points, set in the car and drive off the screen. With SVG and HTML5 we can offer SVG responsiveness so the user can interact in ways that we don't think are possible today.
Okay, okay, I'm not asking to be tied on a stake and burned. I'm just throwing some things out there that can soon be possible with animated SVG within the next 6-8 months. If I've insulted some of you, please accept my apologies. Insulting, degrading, misleading, or trickng a bunch of experts is far from my intention. I'm just trying to open minds up to some possibilities.
My hope in creating the topic was for feedback and interaction on the use of, or potential use of SVG in animating games (not sales...did I mention our product is free??). Our animation tool is open-sourced with via Berkeley licensing.
Thank you for your comments and feedback just the same everybody. Perhaps we can converse again in the future on a more enjoyable note for all.