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Posted 05 August 2012 - 12:25 PM
Posted 06 August 2012 - 12:22 PM
Edited by iheartyyouxo, 06 August 2012 - 12:24 PM.
Posted 06 August 2012 - 04:29 PM
Posted 07 August 2012 - 02:15 AM
Posted 09 August 2012 - 04:28 AM
Posted 09 August 2012 - 08:42 AM
I'm not sure how easy it is to integrate a game engine with something like Lua.
Quake and Halflife Modding seems to have been working just fine for those games by relying mostly on C/C++ written mod dlls. I'm just fuzzy on the details of what's possible.
Like can I load gamex86.dll from mod 1, then load gamex86.dll from mod 2 and have a class like Soldier that was defined in mod 1 be overriden by mod 2's implementation of Soldier without too much work on my part? Or does mod 2's dll have to be a complete recompile of the whole base game dll and include everything, and have only 1 dll loaded at once?