Macs vs PCs?
#1 Members - Reputation: 257
Posted 05 August 2012 - 03:45 PM
#2 Members - Reputation: 551
Posted 05 August 2012 - 04:08 PM
I met a gal that used to work at Ubisoft, and if I remember correctly, they use Windows. I can't imagine that this is for everybody there.
I worked at a medium-sized company that didn't do games. There are a few reasons why Windows was chosen:
1) it is fairly easy to become a golden partner (just need to have a lot of people with certificates), which gives you a special MSDN license. That license more or less gives you all Microsoft software for free.
2) the sys admins were more familiar with Windows. It is fairly easy to manage. Microsoft does everything, and even if it is not the best, it does integrate in a nice, manageable way.
3) huge part of the business was extending Microsoft software and frameworks
Designers tend to like Macs. I guess this might have something historical, as Macs were marketed as the meeting point of liberal arts and technology. With products like iPod, iPhone and iPad, Apple built a kind of culture. Technology to their fans is more than gadgets, they really *like* them - like an emotional connection.
Another thing to consider is price. Apples computers are expensive. With PC manufacturers like Lenovo, you usually strike a deal that covers not only the hardware, but also support and some liability in case of hardware failure. I do not know if Apple offer wholesale discounts outside of academia, but in any case, their computers are more expensive. Also, up until very recently, OS X updates cost a lot of money, while service packs for Microsoft products are free, and, in case you are not a gold partner, you can have MSDN subscription, which greatly reduces the price of Microsoft software for big companies.
#3 Moderators - Reputation: 5071
Posted 05 August 2012 - 04:15 PM
Programmers usually use PCs, unless programming for an Apple-based platform.
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#5 Members - Reputation: 194
Posted 05 August 2012 - 06:41 PM
I don't want to generalize, but from what I've witnessed most companies use Windows for the Visual Studio suite, Visual C++ and C# usually mean using Windows. There's probably an artist department running on macs depending on their preference.
Edited by DZee, 05 August 2012 - 06:42 PM.
I "surf" the web, literally.
#6 Moderators - Reputation: 14300
Posted 05 August 2012 - 09:12 PM
As for art -- pretty much all the popular art software is available on both PC and Mac OS's, so there's no difference there.
All that's left is which file manager (Windows Explorer vs Mac Finder) you prefer....
#7 Members - Reputation: 419
Posted 05 August 2012 - 09:15 PM
Mac is a more "closed" when it comes to it's programs. Trying to find compatible, and functional programming tools, is difficult at best. Running Wine or some other Windows emulator, just bogs down the system, and produces many problems .
I prefer Windows XP, due to all the tech toys I have accumulated, and for me, it's easy to produce cross platform compatible programs. On a Mac it is much more difficult for me.
Edited by Shippou, 05 August 2012 - 11:36 PM.
#8 Crossbones+ - Reputation: 2428
Posted 05 August 2012 - 09:31 PM
Actually in regards to this it is you that is misinformed. There has been a C# and .Net implementation called Mono that runs on linux, osx, windows, iOS, android and quite a few other operating systems. It has actually existed since way back in the .Net 1.0 days and is used in quite a lot of products. One large example in game development is Unity as they use C#/.Net for cross platform scripting.DZee's comment interesting, and very misinformed. C# is a Microsoft property, so it's only going to work on Microsoft devices untill some one developes a framework free compiler and library.
Edited by Saruman, 05 August 2012 - 09:32 PM.
#9 Members - Reputation: 421
Posted 05 August 2012 - 09:42 PM
Main issue for developers is usually development environment + tools. Everything else you adapt to pretty easily. XCode does some things better than VS and vice versa, but overall I prefer working in VS and with the tools available to me on Windows. This is probably more because of familiarity than anything else though.
#11 Members - Reputation: 153
Posted 05 August 2012 - 11:52 PM
Why do people use PC as a synonym for Wintel?
I though that the assembly equivalent to accessing unaligned data would be something similar to this order:
- move
- mask
- shift
- move
- mask
- shift
- or
#12 Members - Reputation: 3830
Posted 05 August 2012 - 11:55 PM
This is a bit off-topic, but the way people say this really bugs me.
Are you implying Macs are NOT Personal Computers? Do they still belong to Apple even though you just paid $5,000 for it or something?Macs vs PCs?
This is a bit off-topic, but the way people say this really bugs me.
Are you implying Macs are NOT Personal Computers? Do they still belong to Apple even though you just paid $5,000 for it or something?Macs vs PCs?
Usually when people said PC in the past they meant the IBM PC or compatible systems: http://en.wikipedia.org/wiki/IBM_PC_compatible
in the 90s it carried over to the x86 Windows machines (as most Windows machines were IBM PC compatible still and the Apple/amiga,etc machines at the time were not).
It has very little to do with the actual meaning of the abbrevation and more to do with 20-30 years of marketing. (Even Apple have tried to make people think that they're not selling PCs in the past)
The voices in my head may not be real, but they have some good ideas!
#14 Crossbones+ - Reputation: 1120
Posted 06 August 2012 - 12:52 AM
I am surprised this thread hasn't resulted in a crusade yet.I remember watching a show on facebook and if I remember correctly they use macs. Now for web I can understand why you would use a mac but what about for gaming. What do companies like Infinity Ward, Treyarch, EA, Dice, Ubisoft, etc. use? And what do you use?
Under the hood, OSX is a modified unix. The only oddball these days is Windows. It has a bad memory management and allows the graphic driver to work as direclty as possible with the graphics hardware, which makes the system unstable and vulnerable. But also is the quickest for every task where a big graphic card is needed. Microsoft knew, Windows lives and dies with gaming and V.R. I don't know what they think now, but we live in interesting times, maybe we see the fall of windows: http://www.slashgear...rophe-25240280/
Going back to the question: most games are developed for Windows today. But why do you even care? The biggest difference for you are the different toolsets available. You can develop top games for all platforms.
They all have their pros and cons, that's why they survived all these years. HasUbuntu finally received an acceptable powermanager?Ubuntu beats them all out of the water...
Edited by Bluefirehawk, 06 August 2012 - 12:53 AM.
Setting fire to these damn cows one entry at a time!
#15 Members - Reputation: 546
Posted 06 August 2012 - 01:19 AM
If Apple created something I needed, I would buy it, now sure iPhones are popular but then so are a lot of things. Also could you elaborate on why you would think Macs are better for 'web'? I hear a lot of vague statements like this where Macs are complimented for doing something 'better' than windows but never really explained how.
#16 Members - Reputation: 131
Posted 06 August 2012 - 01:43 AM
Firefox, Eclipse, command line (git), Skype, Thunderbird
When I was working on Android project on Mac I used:
Firefox, Eclipse, command line (git), Skype, Thunderbird
So basically both (Mac, PC) are pretty the same, as long as I could use software that I like. The only difference was when I had to navigate to build *.apk file and send it via e-mail. On Windows I used explorer (or totalcmd), on Mac - Finder. Thats it!
#17 Members - Reputation: 233
Posted 06 August 2012 - 01:49 AM
#18 Members - Reputation: 207
Posted 06 August 2012 - 02:23 AM
The one big thing that really speaks for windows is Visual Studio. There is nothing like this on Unix/Mac (XCode maaaaayyyybeeee)... and that a lot of sample code on the internet is written for windows systems.
Edited by FlyingDutchman, 06 August 2012 - 02:27 AM.
I open sourced my C++/iOS OpenGL 2D RPG engine :-)
See my blog: (Tutorials and GameDev)
#19 Banned - Reputation: 6
Posted 06 August 2012 - 03:40 AM
The one big thing that really speaks for windows is Visual Studio. There is nothing like this on Unix/Mac (XCode maaaaayyyybeeee)... and that a lot of sample code on the internet is written for windows systems.
No, most is written for Unix/Linux. Have a look at sourceforge. Also there's Eclipse which is superior to many other IDEs.
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