Edited by bvanevery, 07 August 2012 - 07:48 AM.
Chris Crawford kickstarts something else
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Posted 05 August 2012 - 04:14 PM
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Posted 05 August 2012 - 09:15 PM
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Posted 07 August 2012 - 03:13 AM
It's... interesting for sure. But I'm afraid the steep learning curve won't attract much success. It's a complex, controversial topic.
And I really cannot draw a line between the interactive storytelling and this. I'm a bit confused.
Edited by Krohm, 07 August 2012 - 03:13 AM.
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Posted 07 August 2012 - 07:01 AM
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Posted 07 August 2012 - 07:18 AM
"But if inclination scripts go by the wayside, how are all the Actors controlled? Simple: we make it an online game and use real people to provide the decisions otherwise made by inclination scripts."
That looks like more expenses and more problems... I might be wrong but I do not see this to be a solid new plane for the future. Servers, huge broadband connections and more network programming work...
Hmm...
"The only thing that interferes with my learning is my education"
Albert Einstein
"It is a miracle that curiosity survives formal education"
Albert Einstein
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Posted 07 August 2012 - 07:48 AM
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Posted 07 August 2012 - 08:33 AM
It would make me nervous too... but perhaps I shouldn't have included the background info about the Storytron failure. It's confusing the present issue. Chris is working on Balance of the Planet, which has a Kickstarter page. Just looking at that, what do you think of it?
I think that the game has an interesting approach, but the this idea of "free" for all by donating I find rather vague. Also making games should at least earn him some revenue or else five years of work is wasted. I have not played the game but if the game play is all windows and turn based with nothing moving then I think the game will be hard to "sell".
I might be wrong but this idea seems forget about all the "free" games out there. A game has like 10-30 seconds to decide whether people decides to try it or not. It has like 20 minutes at most to hook people up(means they enjoy it and keep on playing it). The idea did not hook me up at least and the save the planet idea could be great with a better game play and more eye candy(just a little at least).
If he aims for the educational sector with this game I think it has a chance(in case he cooperates with economists of different schools in order to implement their ideas and concepts).
Well that was my thoughts on that
"The only thing that interferes with my learning is my education"
Albert Einstein
"It is a miracle that curiosity survives formal education"
Albert Einstein
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Posted 07 August 2012 - 12:33 PM
This sentence makes me afraid:
"But if inclination scripts go by the wayside, how are all the Actors controlled? Simple: we make it an online game and use real people to provide the decisions otherwise made by inclination scripts."
That looks like more expenses and more problems... I might be wrong but I do not see this to be a solid new plane for the future. Servers, huge broadband connections and more network programming work...
Hmm...
Multiplayer?
http://sleepisdeath.net/
Sleep is Death is somewhat similar.
Edited by aattss, 07 August 2012 - 12:33 PM.
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Posted 07 August 2012 - 01:29 PM
Also making games should at least earn him some revenue or else five years of work is wasted.
Balance of the Planet is not a 5 year project. It seems he started in late April 2011. On the Kickstarter page he says, "I expect we'll need several months to finish the game; I'm planning on a release in January of next year."
I might be wrong but this idea seems forget about all the "free" games out there. A game has like 10-30 seconds to decide whether people decides to try it or not.
He intends to make $150K "up front" with Kickstarter funding and that's it. So the question is whether the Kickstarter pitch is good enough for that, not whether people will try the game after it's funded.
Edited by bvanevery, 07 August 2012 - 01:35 PM.
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Posted 08 August 2012 - 12:03 AM
I'm not sure what I think. Mostly I'm confused as to why he's aiming for $150K.






