Name - (What the skill should be called)
Effect - (What the skill does)
Type - (Physical, Magical, Pure, ect)
Changes Per Level - (What changes on the skill each time you level it up)
Other - (Any other information about the skill)
Posted 06 August 2012 - 06:23 AM
Posted 06 August 2012 - 09:14 AM
Posted 06 August 2012 - 09:54 AM
Edited by aattss, 06 August 2012 - 09:54 AM.
Posted 06 August 2012 - 12:37 PM
Posted 06 August 2012 - 05:00 PM
And what kind of MOBA? Theme? Mechanics? I mean, there are now sidescrolling 2D MOBAs, first person MOBAs, 6DOF MOBAs (at least in production), top-down 1:1 DOTA clone MOBAs.I am currently working on a MOBA and need to come up with around 400 skills to implement into the game. was hoping to get some ideas from the community! If you would like to contribute please use the format below
Posted 06 August 2012 - 07:33 PM
Posted 07 August 2012 - 12:45 AM
Posted 07 August 2012 - 05:47 AM
I don't know what credentials you have, but here are some of my ideas that I didn't get from LoL or whatnot (although some of their skills might be adaptable).
Name - Plague
Effect - Anything within a radius of X gets the plague buff. It slows by Y% and takes Z damage every 3 seconds. Plague victims spread the plague within a radius of X/3
Type - Not sure.
Changes Per Level - XYZ all change
Other - Passive. Also, due to its difficult-to-remove nature, Z should be better than most natural heals but shouldn't be as big as other buffs. Also, anyone who removes the bluff is immune to it for a certain amount of time.
Name - Soul storage
Effect - It leaves an object but reduces many of the users aspects. If the user dies, he respawns at the object with full power but with hp and mp low.
Type - Magical
Changes Per Level - The negative side effects would decrease and the remaining hp and mp at respawn would increase. Moreover, the object might eventually gain more health and a magical ranged attack (as well as the ability to randomly stun enemies). The power of the object would also increase with increased magical power.
Other - Due to possible abuse, make sure that the cooldown isn't too low. And yes, this may have been inspired by Harry Potter.
Edit:Btw this is fun, so I may put some more up later.
Posted 07 August 2012 - 06:01 AM
i am sure all the skills that are made for this game will come out a little OP at first but will have to be tweaked during alpha/beta phases of the game. because one thing i know is what sounds OP on paper is completely different in game. Plus i am taking everything i get on here and doing a little tweaking as i begin to form my list.
I don't know what credentials you have, but here are some of my ideas that I didn't get from LoL or whatnot (although some of their skills might be adaptable).
Name - Plague
Effect - Anything within a radius of X gets the plague buff. It slows by Y% and takes Z damage every 3 seconds. Plague victims spread the plague within a radius of X/3
Type - Not sure.
Changes Per Level - XYZ all change
Other - Passive. Also, due to its difficult-to-remove nature, Z should be better than most natural heals but shouldn't be as big as other buffs. Also, anyone who removes the bluff is immune to it for a certain amount of time.
Name - Soul storage
Effect - It leaves an object but reduces many of the users aspects. If the user dies, he respawns at the object with full power but with hp and mp low.
Type - Magical
Changes Per Level - The negative side effects would decrease and the remaining hp and mp at respawn would increase. Moreover, the object might eventually gain more health and a magical ranged attack (as well as the ability to randomly stun enemies). The power of the object would also increase with increased magical power.
Other - Due to possible abuse, make sure that the cooldown isn't too low. And yes, this may have been inspired by Harry Potter.
Edit:Btw this is fun, so I may put some more up later.
I think those two are overpowered, especially the first one, maybe you can make it active and make the caster suffer from 1/2 of the damage, so it can't be abused?
Posted 07 August 2012 - 07:18 AM
Posted 07 August 2012 - 07:49 AM
Posted 07 August 2012 - 11:46 AM
Posted 07 August 2012 - 04:24 PM
Posted 07 August 2012 - 08:36 PM
Posted 09 August 2012 - 08:47 PM
Posted 10 August 2012 - 12:35 AM
I posted in this thread that i revised the number of skills to 100 regular with 50 ultimate skills. Also there are no set characters in this game. Without giving too much info about the game away, when you start this game you will be making your own custom hero based on the skills that are available to you. After the game gets a little farther into production i will post a link to some gameplay footage. Although i do appreciate your input on this issueFirstly, 400. Assuming 4 or 5 spells per hero, you're making 80 to 100 heroes.
Edited by warka, 10 August 2012 - 12:35 AM.
Posted 10 August 2012 - 09:10 AM
Posted 10 August 2012 - 10:23 PM
Posted 25 August 2012 - 06:17 PM
Posted 27 August 2012 - 03:59 AM