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Best language to make 2d games


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#21 Mekuri   Members   -  Reputation: 300

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Posted 10 August 2012 - 05:05 PM

Some months ago I decided to create a 2D game based on Terraria - http://en.wikipedia.org/wiki/Terraria

I actually started out with Unity (3D engine for C# and Javascript). But doing 2D in a 3D engine felt like a complete waste.
So. I decided to give XNA a try, and after a few online tutorials I decided to buy a book about XNA 4.0(my very first programming book). After working through half of it (the part that covered 2D) I decided that I'd give it a try in XNA. And I've never been happier with my choice.

During the last 2-3 months I've learned a lot. XNA does a lot of the hard stuff for you, while still giving you the feel that you are actually creating something.
I'll link to a video below that I've made recently showing the progress of my game. It might not be much for the pros out there, but for me, who's mostly self taught, I am quite proud of what I've accomplished so far. - My point is - I'd go for XNA since it's a nice first step into game developing (I'm still taking my first steps) and I'm pretty sure that if I had jumped straight into c++, I wouldn't have gotten this far, and chances are I would've lost my motivation on the way.

The Video:
http://youtu.be/o1saLTJ_Afs

Check out the game I am making here - http://www.youtube.com/user/NasarethMekuri


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#22 Sean T. McBeth   Crossbones+   -  Reputation: 1513

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Posted 21 August 2012 - 11:27 AM

Dude, really well done. Good to see productivity like this.

[Formerly "capn_midnight". See some of my projects. Find me on twitter tumblr G+ Github.]


#23 PaulJabs   Members   -  Reputation: 130

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Posted 22 August 2012 - 09:08 PM

Any language you familiar with is good in order to know the concept of game programming well. Master one language and then you can switch to another language.

Edited by PaulJabs, 22 August 2012 - 09:19 PM.





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