As my iOS engine cooperates with 3DSMax via my custom plugin i would like to ask you guys one thing.
- Can i select all objects in the scene ( having different textures ) and bake their textures into a single one (like atlas) ?
3DSMax: Baking textures #1
Started by xynapse, Aug 07 2012 04:46 AM
1 reply to this topic
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Posted 07 August 2012 - 05:05 PM
3DS Max has no native tool for this, out-of-the-box.
You need custom tools for this. They are scarce, but existing. Most are commercial.
These are the ones I know - you might find more if you look in artist forums:
http://www.scriptspot.com/3ds-max/scripts/texture-atlas-generator
http://www.nvidia.com/object/texture_atlas_tools.html
http://packer.3d-plugin.com/2008/12/26/uv-packer-best-uv-packing-solution/
You need custom tools for this. They are scarce, but existing. Most are commercial.
These are the ones I know - you might find more if you look in artist forums:
http://www.scriptspot.com/3ds-max/scripts/texture-atlas-generator
http://www.nvidia.com/object/texture_atlas_tools.html
http://packer.3d-plugin.com/2008/12/26/uv-packer-best-uv-packing-solution/






