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Which is the most free brillant shader(s) for ordinary environment?


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#1 lucky6969b   Members   -  Reputation: 644

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Posted 08 August 2012 - 02:35 AM

such as warehouses, rooms and buildings, skies and waters suitable for game/realtime environment
Could you give me the link please?
Even closest to 3ds max rendering engine, I believe its engine uses some interpolation methods to create a smooth image.
Thanks
Jack

Edited by lucky6969b, 08 August 2012 - 03:17 AM.


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#2 Seabolt   Members   -  Reputation: 633

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Posted 08 August 2012 - 12:21 PM

Shaders are not the sole aspect in making a good scene, and definitely not a general purpose solution. There are a lot of steps in creating the proper inputs for the shaders to even do their work.

If you're looking for a "smooth image", you're probably thinking of Anti-Aliasing shaders, try FXAA (http://timothylottes.blogspot.com/2011/03/nvidia-fxaa.html).

Water is a hard thing to get right, check out this tutorial (http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series4/The_water_technique.php).

As far as general purpose lighting check out diffuse lighting(http://rbwhitaker.wikidot.com/diffuse-lighting-shader), specular lighting ( http://rbwhitaker.wikidot.com/specular-lighting-shader). That should get you a half-way decent thing to look at.

Skies generally are just unlit sky-boxes, though there are some cool techniques out there to make them look good.

This is a deep rabbit hole though, and not something you can just get some shaders for. Good luck!
Perception is when one imagination clashes with another

#3 lucky6969b   Members   -  Reputation: 644

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Posted 09 August 2012 - 10:59 PM

Have to say thank you. I'll check them out.




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