Which is the most free brillant shader(s) for ordinary environment?

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1 comment, last by lucky6969b 11 years, 8 months ago
such as warehouses, rooms and buildings, skies and waters suitable for game/realtime environment
Could you give me the link please?
Even closest to 3ds max rendering engine, I believe its engine uses some interpolation methods to create a smooth image.
Thanks
Jack
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Shaders are not the sole aspect in making a good scene, and definitely not a general purpose solution. There are a lot of steps in creating the proper inputs for the shaders to even do their work.

If you're looking for a "smooth image", you're probably thinking of Anti-Aliasing shaders, try FXAA (http://timothylottes.blogspot.com/2011/03/nvidia-fxaa.html).

Water is a hard thing to get right, check out this tutorial (http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series4/The_water_technique.php).

As far as general purpose lighting check out diffuse lighting(http://rbwhitaker.wikidot.com/diffuse-lighting-shader), specular lighting ( http://rbwhitaker.wikidot.com/specular-lighting-shader). That should get you a half-way decent thing to look at.

Skies generally are just unlit sky-boxes, though there are some cool techniques out there to make them look good.

This is a deep rabbit hole though, and not something you can just get some shaders for. Good luck!
Perception is when one imagination clashes with another
Have to say thank you. I'll check them out.

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