Watching some chapters of "Skyrim: Rags to Riches" ( http://www.youtube.c...w?p=NIbrJLGT4sE ) I realized that there should be reasons to keep playing a game after the last mission is completed, or simply to avoid the game story and live your own adventure in the wild. I like 4X games, like Civilization, in which you can continue playing after defeating other opponents. As long as there are resources to extract and advances to achieve it will be fun. But how do I translate this improvement race to an RPG without making it an strategy game?
To solve this question I focused my interest in exploiting the character class, and give the player a very long self-improvement path, which is the main goal in a role game. But before defining the shape of this path, I meditated about the actual classes that a player would be interested in developing. For example, in Rags to Riches the player avoids most actions related to war, magic and theft, yet it's pretty fun to watch. In other words the player might be bored with the usual classes: Warrior, Magician and Thief, and instead created a new one. In this case he adopted the role of a Hunter. So which activities are interesting to include?
After several days working on this problem, I summarized all the specialities in these 6 classes:
Ok, I still haven't talked about my thoughts on the first question, but I would like to discuss these classes first. I'll expose more ideas later on. Cheers!