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Beyond gameplay, reasons to stay in the game? (RPG)


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#21 cronocr   Members   -  Reputation: 755

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Posted 08 September 2012 - 08:16 AM

I found an article that supports my idea of exploiting an alternative gameplay not based on the main story line:

I’m still playing it precisely because I refused to take a role in its prescribed endgame ... I decided to define my own endgame by taking to the wasteland as an agent of justice, creating an endless, noble quest of subsistence that'll last as long as my actual, natural life.


And it's interesting to me that the author's description of the role "Agent of Justice" fits with the role Adventurer in my design (previously called Explorer).
 

 


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#22 supageek   Members   -  Reputation: 126

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Posted 30 September 2012 - 06:12 AM

For skills, look at GTA:San Andreas or sports games. Skills have a forced balance to them, you cannot be a master of everything. There was and MMO that i read about sometime earlier this year that adopted a "Use it or Lose it" approach to skill leveling. This will prevent any player from becoming maxed out. Eliminate class and let players unknowling determine for themselves where their strenghts will be based on how they play. The more the use a skill, the stronger it gets and the opposite.

With that in place, players will have to change their play styles to combat differing challenges. You may also think of having the game scale or morph it's challenged based on the player, enemies will become stronger defending against the player common tactics and will attack in ways that exploit the player's weaknesses.

If you wish to keep a player playing after the final quest, using multiplayer is usually your best option but you could also have challenged produced by the game in reaction to the player. A few indie games i've seen continue forever becoming harder based on the player. "Bosses Forever."




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