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What would be a better portolio piece, a WebGL demo or a GBA one?


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#1 Julio Rodrigues   Members   -  Reputation: 123

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Posted 08 August 2012 - 08:58 PM

I'm thinking in building a more impressive piece to my porfolio.

Recently I found out that this crazy effects that I've always dreamed about are made on the demoscene, so now I have two choices basically that I'd like to hear your opinions on:
  • Raw C++ for gameboy advanced (or other older console) using a homebrew sdk
  • WebGL
What are your thoughts on that, what would be better to me as a programmer? What would be better in a job search on the console games industry?

Thank you

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#2 Tom Sloper   Moderators   -  Reputation: 7448

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Posted 08 August 2012 - 09:11 PM

I would think it weird to have a demo for an outdated platform in a young applicant's portfolio.
-- Tom Sloper
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com

Please do not PM me. My email address is easy to find, but note that I do not give private advice.




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