How do you make special effects?
Started by Sakuyan, Aug 09 2012 08:26 AM
2 replies to this topic
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Posted 09 August 2012 - 08:39 AM
Thats really just particles, additive blending of the particles should give you the effect you see there.
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The voices in my head may not be real, but they have some good ideas!
The voices in my head may not be real, but they have some good ideas!
#3 Members - Reputation: 516
Posted 09 August 2012 - 10:51 PM
Don't feel discouraged by other games. You are being presented with a finished, polished product that also started in a lackluster form.
It's without a doubt a step-by-step process, adding progressive detail. Graphical special-effects are the "post-production" type of work.
Complementing what Simon said about the additively-blended particles, take care with...
If you have the time budget, after you're done making a special effect don't watch it again for an entire week or more. Next time you play it you'll have a new, fresh look of it and be able to notice and tweak things you couldn't before.
It's without a doubt a step-by-step process, adding progressive detail. Graphical special-effects are the "post-production" type of work.
Complementing what Simon said about the additively-blended particles, take care with...
- The transparency fall-off so you get the precise glow amount you want;
- The animation the particles perform, so you have a convincing and entertaining special effect. You'll need a dedicated particle animation editor for this - especially one which allows quick iteration for you, so you can try and tweak differents parameters and see what looks best.
- 'Variation' comes to mind - having different animation sequences (or parameters) for the same special effect, chosen at random to make things more organic and unpredictable.
If you have the time budget, after you're done making a special effect don't watch it again for an entire week or more. Next time you play it you'll have a new, fresh look of it and be able to notice and tweak things you couldn't before.
Edited by Kryzon, 09 August 2012 - 10:57 PM.






