Members - Reputation: 108
Posted 10 August 2012 - 08:07 PM
Members - Reputation: 119
Posted 12 August 2012 - 12:27 PM
SDL_NET is quite simple to use, at the end there are a pair of commands to send and receive data over the net after connecting to a socket server, the problem is you will probably need threads to process the network data without stoping main game thread, that is a little more difficult.
The point is: do you need to be able to connect 1 user / 100 users / 10000 users?