Camera pointing to -Z,
Crossbones+ - Reputation: 3932
Posted 11 August 2012 - 06:39 PM
Members - Reputation: 390
Posted 13 August 2012 - 10:43 AM
Because in OpenGL and many other 3D API's the z direction is positive pointing out of the screen, we adopt a -z direction as the look-at direction.
Members - Reputation: 307
Posted 25 August 2012 - 09:03 AM