Prime Members - Reputation: 699
Posted 12 August 2012 - 03:44 AM
I would like to set a system that automatically unbind textures from input when they are used as render target. What I need is the input slot number of this texture.
How can I get it please ?
(Apparently, it can be possible via a shader reflector, but I would prefer a more direct way, and at the moment I don't create the reflectors of my shaders)
Thanks in advance
Moderators - Reputation: 18044
Posted 13 August 2012 - 12:34 AM