Members - Reputation: 102
Posted 12 August 2012 - 11:50 AM
Members - Reputation: 3717
Posted 12 August 2012 - 01:13 PM
Another option is to create the shadowvolumes once and then transform the volumes using the vertex shader. (This eliminates the cpu load)
Edited by SimonForsman, 12 August 2012 - 01:15 PM.
The voices in my head may not be real, but they have some good ideas!