switch(event.key.keysym.sym)
{
case SDLK_w:
Vector tmp;
tmp.x = view.x - main.x;
tmp.y = view.y - main.y;
tmp.z = view.z - main.z;
view.x = tmp.x + view.x;
view.z = tmp.z + view.z;
main.x = tmp.x + main.x;
main.z = tmp.z + main.z;
break;
I tried adding * -1 to the end of Lines 8-11, but I didn't work, how can I get the camera to move backwards?






