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Posted 12 August 2012 - 12:45 PM
Posted 12 August 2012 - 02:07 PM
Posted 12 August 2012 - 07:44 PM
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-advisor of the GDC AI Summit
Co-founder of the AI Game Programmers Guild
Author of the book, Behavioral Mathematics for Game AI
Posted 12 August 2012 - 08:59 PM
Posted 13 August 2012 - 09:23 AM
Posted 13 August 2012 - 08:35 PM
Edited by Synthesizer, 13 August 2012 - 08:36 PM.
Posted 16 August 2012 - 07:02 AM
So, I came up with a concept for a game I wanted to include realistic crowds and AI actions in. I'm all consept, design and story, but my knowledge is kinda limited on the tech stuff; mostly programming. What kind of technology would it take to make this happen:
interactive crowds that you can talk to and recruit for missions through narrative dialogue choices which effect the outcome of the interaction.
realistic imperfections to AI behavior to make crowds seem more believable. Stuff like stumbling, ext.
Edited by wodinoneeye, 16 August 2012 - 07:17 AM.