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Question about seamless Perlin Noise terrain


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#1 coolguy1234   Members   -  Reputation: 103

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Posted 12 August 2012 - 11:34 PM

Hey there, I

Edited by coolguy1234, 14 August 2012 - 09:53 AM.


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#2 jefferytitan   Crossbones+   -  Reputation: 2218

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Posted 13 August 2012 - 03:29 AM

As I understand Perlin noise, it effectively generates a pseudo-random field at integral co-ordinates and blends them together in between. The pseudo-random numbers are based upon the map co-ordinates, so they automatically fit together. As described in the article it is a function in (x, y) rather than being chunk based, so you can generate as much or little as you like, and it will fit together as long as the co-ordinates fit together.




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