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Game: Last Square Standing


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10 replies to this topic

#1 mertcanekiz   Members   -  Reputation: 137

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Posted 13 August 2012 - 12:19 PM

Hi. I've been working on this game for 3 days and it's finally complete. In the game you play as a blue square which tries to escape from evil yellow circles. You can move with WASD or arrow keys. It might seem easy at first but it gets harder, as the number of enemies on the field and their speed increase. Also, I created all the graphics. Anyways, hope you enjoy it. I'd really appreciate if you play it and if you encounter a bug, contact me.
Screenshot:
Posted Image
Download links
Executable JAR File
Source Code

Edited by mertcanekiz, 13 August 2012 - 12:33 PM.


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#2 mertcanekiz   Members   -  Reputation: 137

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Posted 14 August 2012 - 12:22 PM

Come on guys I want to see your opinions

#3 Joshhua5   Members   -  Reputation: 456

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Posted 14 August 2012 - 06:08 PM

Once I'm home I'll play it, just saying but I've notices code project has a LOT more active people. So maybe link this page there so you can reach more people.

#4 j-locke   Members   -  Reputation: 820

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Posted 14 August 2012 - 08:42 PM

Very nice game! I played about 10 games and wasn't able to top my score in the first game of 1059.

It was smooth and responsive. I definitely felt like a level of difficulty was added by it being keyboard only.

Some things that I think would make cool additions (although I think the game already delivers on the fun, brief experience it strives for):
Instant replay
Tracking time survived instead of points
Music / sound effects

Again, Great job!

#5 Joshhua5   Members   -  Reputation: 456

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Posted 15 August 2012 - 01:54 AM

High score 1103 and I'm having great fun, his no errors as of yet.
<img class="UMSRatingIcon" id="ums_img_tooltip" />


#6 Nexian   Members   -  Reputation: 118

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Posted 19 August 2012 - 03:41 PM

got 1048.

I agree with it measuring score by time instead of points.

My only issue with it is after about 10 games the odds of ever improving your score significantly are very slim, so after I got 1048 I lost interest since I wasn't able to beat it for the next 5 games.

I'd love to see there be a score you must get to unlock a new level where there are new types of circles. Then you must get a certain score in that level to reach the next level and so on. Then you have a reason to keep trying to long as you know there is at least one more level to unlock ^^

#7 IsakMtz   Members   -  Reputation: 106

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Posted 21 August 2012 - 08:23 PM

Nice Game, I played your game, very nice.
The score for next level is a good idea.
I would like that pressing Ctrl Key, the blue square leave a bomb, then a circle crash with this and boom !.

Great Job, see you: From Mexico.

#8 StrangeTurtle   Members   -  Reputation: 133

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Posted 30 August 2012 - 03:25 PM

score 914. pretty cool you def good if that took 3 days. Is seven classes a bit class happy? im a noob and have no idea.

"Oh, God, I'm nervous. Two of my three hearts are having attacks." -Zoidberg
Site: http://www.strangeturtle.com


#9 Agustious   Members   -  Reputation: 103

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Posted 30 August 2012 - 08:39 PM

Very nice game. My high score is. You know what, just don't worry about it ;)

#10 Verik   Members   -  Reputation: 260

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Posted 05 September 2012 - 04:17 AM

Nice short little game, thank you for sharing. Is this a game you want to further expand into a polished product, or just a quick fun thing to make?

It nicely drives home a point I'm starting to appreciate: sound makes a difference. I think this game would benefit from some music or sound. For starters a sound that plays when you die. And perhap also some music that becomes more dramatic with time. Or some sound effect that signals that you just barely avoided a colission. Or a sound effect that indicates that a fast moving circle is about to be launched into the screen - giving warning, but als causing nervous anticipation. Loads of options to explore even with very simple sound effects and music.

#11 EpicWally   Members   -  Reputation: 282

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Posted 06 September 2012 - 01:19 PM

First, nice game. Simple, and enjoyable. I have a question with regards to your choice in coding. (I am pretty new to this, so I'm sure there's a good answer, I just don't readily see it.) Why did you create a new class DoubleRectangle, and have enemies inherit from it, instead of having enemies inherit from Rectangle the way Player does? I guess it gives you the ability to have the enemies exist sort of between pixels, but their position gets rounded in the cast to int anyways, so do you gain a lot by doing it this way?




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