Members - Reputation: 748
Posted 13 August 2012 - 07:55 PM
So, just picture this for a second - tree view shows content meshes. Clicking one content mesh with right mouse button - pops up context menu. Context menu says, "add to Scene." Once clicked, this sends it to the view port. Awesome, right? Great, now imagine clicking on another file within the Treeview and adding the new mesh in viewport...Oh no, it replaces the mesh with the new mesh.
So, my question is this...How do i just keep on adding more and more meshes into the level? Do I vector a list? Do I vector list or store into a collection of what's already inside the viewport?
Thanks. I ask questions because this is how a student learns, right? Luke Skywalker asked a lot of questions with Yoda...It's not the other way around is it?
Game Engine's WIP Videos - http://www.youtube.com/sicgames88
SIC Games @ GitHub - https://github.com/SICGames?tab=repositories
Simple D2D1 Font Wrapper for D3D11 - https://github.com/SICGames/D2DFontX